
Devian 666
Ocean Dynamics Dark Matter Coalition
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Posted - 2007.04.17 00:42:00 -
[1]
Originally by: Infinity MKII
Originally by: Nemesis God Edited by: Nemesis God on 16/04/2007 23:39:57 it has simply resulted in lots more alts.
thats it.
A lot of ppl seem to go through the same process with the privateers:
[1] Yay, a war, now i can get some pew-pew in empire. [2] mmmm, although we get the occasional good fight i cant dock in any hubs and I now have nowhere to relax. [3] ffs, bloody privateers, guess id better make an alt and fly intys/shuttles everywhere.
ultimately the only thing the privateers are doing is filling out the NPC corps with our hauler pilots and lowering the number of targets they have.
For me whilst i wouldnt whine about the war-dec process (this is something for game devs to worry about not me), I find it ridiculous that everyone now has to log on to an alt w/e they want to move anything in empire.
Privateers = totally wasting everyones time.
Be happy you have the ability to metagame your way out of your alliance when you need too. I think it'd be much better if you were forced to either a) get some courage and go into empire as yourself, b) get some alliance buddies in combat ships to protect alliance convoys c) Hire some non-alliance haulers to transport goods for you.
Unfortunately, people want to be in an alliance and get the benefits of that (0.0, blobbing, gatecamping, great ore and npcs etc) but still want to travel into dangerous territory like a soloer, with no support, because its easier.
So the reality is, by creating metagaming alts to transport your alliance characters goods and thus avoid the consequences of your actions, you are wasting the privateer time, rather then vice versa.
Infinity Ziona
I agree. When I joined my alt to the Privateers in the first few days it was a barrel load of fun. I remember heaps of ISS haulers flying around in empire on autopilot. Got a lot of pod kills from afk pilots.
There are an unfortunate number of people who do join alliances without gaining a basic understanding of game mechanics before joining.
The people leaving the game often haven't been playing it. For example one of my friends has been playing much longer than me. He was in a noob corp, flying a faction fitted hac and tried out some lvl 1 missions. He was quite impressed with the ship. He then joins an alliance and he was warned that they were at war. His understanding of wars is that they occur in low sec or 0.0 and left his hac at a gate in 0.5 space while he was afk. Once he got back to his computer his ship and pod with a full +4 set had been destroyed by the privateer alliance.
My friend has left the game and his leaving comment is that he spent a year training and saving to fly a hac and it was all wasted training. I pointed out to him that the training wasn't wasted as he actually needed experience playing the game.
The classic signs of a person who will leave the game when the privateers pew pew their ship.
* They mine to buy an uber ship; hac, cs or dread. * They purchase a full set of implants then move out to low sec/0.0/join a war dec'd alliance. * Have no experience in pvp. * They believe that sp is everything and will win pvp everytime. * They don't listen to advice from knowledgible players and refuse to learn how to play eve.
They aren't players they're subscribers. "If you had a gang of 81127 kestrals you could alpha strike Tranquility Server into a smoking hole in the ground" |